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Much like the wonderful Resident Evil remake that first appeared on Gamecube, this game treats its source material with total respect. I love that Tomb Raider 2 has been given the true remake treatment. The load screens have been lovingly crafted by the supremely talented Inna Vjuzhanina, who for this demo has provided us with a stunningly beautiful piece of artwork depicting the Great Wall, so rich in colour and depth that you could quite happily step through your screen and straight into the fantastic landscape.
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You’ll recall this is a similar feature to the journal found in Anniversary, but don’t worry – you won’t be finding anything about Lara’s father in this one. Jennifer Milward lends her voice acting skills to Lara, and can be found as the voice of the journal (in the ring inventory), to offer hints if the player gets stuck. No aspect of this game has been done to a sub par level everything has been produced to an immensely high standard. Dean Kopri has done a stellar job in recreating some of Nathan McCree’s spine-tingling themes, and adding some new ones to the mix each one fits the theme and environments perfectly. She’s your avatar as you explore this lush world – you’ll find it’s you asking out loud ‘How the hell do I get over there?’ rather than Lara asking that question out loud. Aside from grunts and screams, Lara is silent. The dripping water and eerie howling wind built up the total feeling of isolation and atmosphere necessary for a true Tomb Raider experience. The ambient audio dragged me further into the experience. The visuals are nothing short of jaw-dropping. From the wind blowing through the leaves and the drops of water trickling from wet rocks to the way the light plays with reflections in Lara’s glasses. You won’t believe how polished it really is.Įvery corner, every little nook and cranny is filled to the brim with details that bring this enormous demo to life.
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The pictures and clips everyone has seen so far have been impressive, but the demo blows them all out of the water. We here at Survivor Reborn have been lucky enough to play the demo of Nico’s ongoing magnum-opus a short while before release, and we can’t stop thinking about it. I’m talking about Nicobass’s Dagger of Xian remake. I’m not talking about Shadow of the Tomb Raider. I write this with a grin on my face, because the time to reminisce is over: Tomb Raider is back, and it’s back in big way. You’ll feel the same way once you’ve taken a look at the demo.Welcome back to Survivor Reborn, for an extremely exciting article. Remember those days when we use to revel in Tomb Raider’s atmosphere? When we used to have to explore and figure out what to do? Those intricate levels with a mixture of puzzles, switches, and keys? Ledges that didn’t glow? Surprise encounters with animal enemies, hidden tropical wonders, shiny secrets, and lethal traps that frequently resulted in Lara meeting a grizzly end? The issue is that we’d prefer it weren’t a simple approval: the team behind this demo has done a job worthy of professionals and we’d like Square Enix to get on this and hire them to create an official remake. The good news is that Crystal Dynamics, the developer now in charge of the official Tomb Raider, has approved the amateur team to continue development.
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We’ve died 5 times during the demo and we’re not exactly bad players! We want more! There are challenging moments and death is always on the prowl. You don’t need a PhD to understand and memorize the controls, BUT the platform isn’t as automatic as today’s games. The platform is more flexible and up-to-date. At 60fps, the experience is truly seamless with only a few hiccups when there are many elements to consider, such as the lake section. The demo is on the same level as cutting-edge games like The Witcher 3 and others, as long as you have the right system. There are similar sequences but you’ll run into new ideas and scenes made possible through the Unreal Engine 4. Tomb Raider: DOX isn’t exactly a remake but rather a “reconceptualization” of the original game.